NOA-SFX-04/15/90
======================================================================
APU MANUAL IN TXT BY LEDI. (1997)
======================================================================
(diagram additions & minor corrections by Peekin 2001-10-15)
TABLE OF CONTENTS
1. SFX Sound Source Outline
1.1. SFX Sound Source Outline
1.2. System Outline
1.3. Memory Mapping
1.4. Signal Flow
2. I/O Ports
2.1. Peripheral Function Registers
2.2. Functions
3. Control Register
3.1. Port Clearing
3.2. Timer Control
4. Timers
4.1. Explantion of Functions
4.2. Timer Action
4.3. Related Registers
5. DSP Interface Register
6. DSP Registers
6.1. Register RAM Map
6.2. Register Functions
6.3. Source Specifications
7. CPU Organization
7.1. CPU Registers
7.2. Memory Space
8. Appendix No.1. Support Tools
9. Appendix No.2. Summary of SPC700 Commands
SFX SOUND SOURCE OUTLINE
1.1. OUTLINE
The SFX sound source is composed of a Sound-CPU-IC a single chip in which
are integrated an 8 bit CPU, IPL ROM, I/O ports and timers, and DSP-IC and
peripheral apparatus.
CHARACTERISTICS
* CPU : Sony SPC700 series CMOS 8-bit CPU core
* Minimum Command Execution Time : 1.953 microS/2.048MHz when active
* Intenal ROM : 64 byte (IPL ROM)
* Memory Space : 64K byte
* Peripheral Functions
* I/O Ports : SCPU Interface I/O Ports 8 bit x4
Universal I/O Ports 8 bit x 2
* Timers : (8 bit timer + 4 bit counter) x3 sets
* Output Sound Production : 4-bit ADPCM sampling sound x 8 tones
(simultaneous production)
1.2. SYSTEM OUTLINE
*----------* *-----* *--------* *--------*
|CONTROLLER| |JOY | |GAME | | TV |
| | |STICK| |CASSETTE| | |
*----------* *-----* *--------* *--------*
| | | |VIDEO |AUDIO
| | | | |
| | ...........|.......|..... | *--------*
| | :*------* | *------*: | ----------------| Stereo |
------------| SCPU |-------| SPPU |: | | Audio In | Etc. |
:*------* *------*: | | *--------*
Main CPU side :...|...................: | |
| | | (they mean the multi out)
| SFX Bus | |
....|.....................|...|....
SFX-Sound side : | | | :
: | APU I/O Port | | :
:*-----* *-----* *---------*: *---------*
:|SOUND|-----| DSP |---| D/A |------------|Headphone|
:| CPU | | | | |CONVERTER|: Headphone | |
:*-----* | *-----* *---------*: Connector *---------*
: | :
: *-------* : (huh? never seen one of
: |256kbit| : these on my SNES)
: | RAM | :
: *-------* :
:.................................:
Designation & Role of Each Section:
Sound-CPU: SFX sound source CPU. Program and tone color dato are read into
RAM from the cassette through the SCPU, consequently controlling the game
music.
In addition, provided with an internal IPL-ROM which is activated upon
rest transmission of data though the SCPU initial settings of the SPX
sound source etc. are carried out.
DSP: Digital signal processor. Reproduces tone quality data in RAM.
Possesses various functions for the purpose of musical expression.
256Kbit RAM : Shared on a time basis by the Sound-CPU and the DSP.
(the manual says this but is incorrect, there is really 64k)
SPCU : CPU for SFX use. Carries out progression of the game in
confomity with the cassette program.
SPPU : PPU for SFX use. Creates imaging through CPU control.
1.3. MEMORY MAPPING
0000H --------------------
| |
| External |
| Memory |
| Region |
0-Page 00EFH | |
--------------------
00F0H | |
| Pheripheral |
| Function |
| Registers |
| |
00FFH | |
-------------------|
0100H | |
| External |
| Memory |
1-Page | Region |
| |
01FFH | |
-------------------|
0200H | |
| |
| |
| |
| External |
| |
| Memory |
| |
| Region |
| |
| |
| |
7FFFH | |
-------------------|
| |
| |
| |
| Unusable | (manual is incorrect, several games
| | use this upper memory)
| |
FFBFH | |
-------------------|
FFC0H | |
| IPL ROM 64 bytes|
| (*) |
FFFFH | |
--------------------
* The initial hardware setting program is installed in the IPL ROM.
FFC0 CDEF MOV X,#$EF
FFC2 BD MOV SP,X
FFC3 E800 MOV A,#$00
FFC5 C6 MOV (X),A
FFC6 1D DEC X
FFC7 D0FC BNE $FFC5
FFC9 8FAAF4 MOV $F4,#$AA
FFCC 8FBBF5 MOV $F5,#$BB
FFCF 78CCF4 CMP $F4,#$CC
FFD2 D0FB BNE $FFCF
FFD4 2F19 BRA $FFEF
FFD6 EBF4 MOV Y,$F4
FFD8 D0FC BNE $FFD6 (wait until it is zero)
FFDA 7EF4 CMP Y,$F4
FFDC D00B BNE $FFE9
FFDE E4F5 MOV A,$F5
FFE0 CBF4 MOV $F4,Y
FFE2 D700 MOV [$00]+Y,A
FFE4 FC INC Y
FFE5 D0F3 BNE $FFDA
FFE7 AB01 INC $01
FFE9 10EF BPL $FFDA
FFEB 7EF4 CMP Y,$F4
FFED 10EB BNE $FFE9
FFEF BAF6 MOVW YA,$F6
FFF1 DA00 MOVW $00,YA
FFF3 BAF4 MOVW YA,$F4
FFF5 C4F4 MOV $F4,A
FFF7 DD MOV A,Y
FFF8 5D MOV X,A
FFF9 D0DB BNE $FFD6
FFFB 1F0000 JMP [$0000+X]
FFFE C0 DI (reset vector)
FFFF FF STOP
1.4. SIGNAL FLOW
PH/PL ADSR1&2
OUTX of \/ \/
Voice (i-?)->*------* *-----*
| PM | |ADSR |<--ENV
PMON->| | | ENV | VOL(L) L-CH MAIN
DIR SRCN *------* NON *-----* \/ --------------->
\/ \/ \/ : | --X---| \
*--------* *------* *-------* : |---->ENVX | --* *---------->
|External|->|BRR |->|Pitch |---*\: \/ | : L-CH ECHO
|Memory | |Decode| |Convert| *-------X-----------| :
*--------* *------* *-------* * \/ | : R-CH MAIN
| OUTX | --------------->
*---------* --X---| \:
|Noise | /\ --* *---------->
|Generator| VOL(R) : R-CH ECHO
*---------* :
/\ EON
FLG (NCK)
MVOL(L)
L-CH MAIN \/
>--------------X---------------------------------
|
FLG(ECEN) ESA EDL C0-C7 |
\/ \/ \/ \/ EVOL(L) |
*--------* *------* \/ | *--------*
>-------------X->|External|-->|FIR |-----X--->+-->|Parallel|---> Left D/O
L-CH ECHO /\ |Memory | |Filter| \/ |Serial |
| *--------* *------* | *--------*
| |
--------------X------------
/\
EFB
MVOL(R)
R-CH MAIN \/
>--------------X---------------------------------
|
FLG(ECEN) ESA EDL C0-C7 |
\/ \/ \/ \/ EVOL(R) |
*--------* *------* \/ | *--------*
>-------------X->|External|-->|FIR |-----X--->+-->|Parallel|---> Right D/O
R-CH ECHO /\ |Memory | |Filter| \/ |Serial |
| *--------* *------* | *--------*
| |
--------------X------------
/\
EFB
2. I/O PORTS
2.1. PERIPHERAL FUNCTIONS REGISTERS
Peripheral Function Registers
Address Function Register R/W When Reset Remarks
00F0H (test) --- ------ Installed in sound-CPU
00F1H Control W Control = "00-000"
00F2H Register Add. R/W Indeterminate Installed in DSP
00F3H Register Data R/W Indeterminate Installed in DSP
00F4H Port-0 R/W Port0r = "00" Installed in sound-CPU
Port0w = "00"
00F5H Port-1 R/W Port1r = "00" Installed in sound-CPU
Port1w = "00"
00F6H Port-2 R/W Port2r = "00" Installed in sound-CPU
Port2w = "00"
00F7H Port-3 R/W Port3r = "00" Installed in sound-CPU
Port3w = "00"
00F8H ------ --- ---------- -------------------
00F9H ------ --- ---------- -------------------
00FAH Timer-0 W Indeterminate Installed in sound-CPU
00FBH Timer-1 W Indeterminate Installed in sound-CPU
00FCH Timer-2 W Indeterminate Installed in sound-CPU
00FDH Counter-0 W Indeterminate Installed in sound-CPU
00FEH Counter-1 W Indeterminate Installed in sound-CPU
00FFH Counter-2 W Indeterminate Installed in sound-CPU
2.2 APU I/O PORTS
Ports 0-3 are ports which carry out data transmission to the SPCU through
the SPX bus and are composed of four 8-bit inport registers and four 8-bit
outport registers. Port nr registers can only write from the SPCU section
and can only read from the Sound-CPU section. The opposite is true of the
port nw registers. Since the composition of each of these ports is
identical, an explanation will be made using Port Or and Port Ow as
examples.
1. Data is input into Port Or when the SCPU writes data into 2140H. Then
the contents of Ports Or are read when the Sound-CPU reads the data in
00F4H ( this is also true of Ports 1r - 3r).
2. Data is written into Port Ow when the Sound-CPU writes data into the APU
I/O port (00F4H). Then the contents of Port OW are read when the SCPU reads
2140H ( this is also true of Ports 1w-3w).
3. When reset is carried out, the contents of Port nr registesr and Port nw
registers become "00" (n=0-3)
Table 2.1.1. Port0 - Port3 Registers
Address Seen Address Seen Register Name W/R Function Seen From
From Sound-CPU From SCPU Sound-CPU Section
00F4H 2140H Port0r R Read content of Port0r reg.
Port0w W Write to Port0w reg
00F5H 2141H Port1r R Read content of Port1r reg.
Port1w W Write to Port1w reg
00F6H 2142H Port2r R Read content of Port2r reg.
Port2w W Write to Port2w reg
00F7H 2143H Port3r R Read content of Port3r reg.
Port3w W Write to Port3w reg
Fig 2.2.1. I/O Diagram
from SCPU to SCPU
| |
Port nr | Port nw |
----------------- -----------------
| | | | | | | | | | | | | | | | | |
----------------- -----------------
| |
| |
to Sound-CPU from Sound CPU
3. CONTROL REGISTER
3.1. THE PORT CLEAR FUNCTION BY MEANS OF THE CONTROL REG.
The ports are cleared to 00 when 1 is written into the Control register
port clear control bits PC32 PC10. When 0 is written in, they are not cleared.
When 1 is written into the port clear control bit PC10, both the port 0r
register and the port 1r register are cleared to 00. In the same manner, when
1 is written in PC32 both the port 2r register and the port 3r register are
cleared to 00.
Control Register
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------
Control | -- | -- |PC32|PC10| -- | ST2| ST1| ST0| (W)
(00F1H) -----------------------------------------
| | 1 Port Reset
-------------------
0 No Clear
When Reset: "--00-000"
Note : Clear Timing
Port clear is executed during the machine cycle following that in which
1 is written into the port clear control bit.
When port clear timings conflicts with write timing to the port in question
from the SFX bus, there are cases in which the contents of the register
in question become indeterminate.
| Machine Cycle | Machine Cycle |
--------------- ---------------
| / | |
/
Clear Pulse ----------/---------- --------
/ | |
----
Timings when 1 is written into the port clear control bit.
3.2. TIMER CONTROL BY MEANS OF THE CONTROL REG
Control Register
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------
Control | -- | -- |PC32|PC10| -- | ST2| ST1| ST0| (W)
(00F1H) -----------------------------------------
| | 1 Port Reset
-------------------
0 No Clear
When Reset: "--00-000"
ST0 is the Timer TO start/stop control bit the timer stops with 0 and
starts with 1. At this timer, it is necesary to input 1 into ST0 once
it has been changed to 0.
ST1 and ST2 are respectively the start/stop control bits of timers
T1 and T2. Their function is identical to that of ST0.
NOTE : In regard to the timers, please see next section.
4. TIMERS
4.1. FUNCTION OF TIMERS T0, T1, T2
The SFX sound source is provided with three timers T0, T1 and T2.
Clock
2.048Mhz ----> Prescaler 8 bits
| |
| |
| | 8KHz Lower level 8-bit Upper level 4-bit
| ------ programmable up counter T0
| | interval timer.
| |
| | 8KHz
| ------ Save as above Same as above T1
|
| 64KHz
--------------- Save as above Same as above T2
Fig. 4.1. Timer Section
The timers T0, T1 and T2 are each composed of a lower level 8-bit
programmable interval timer connected to a upper level 4-bit up counter.
The 8-bit timer is made up of an 8-bit binary up counter, comparator,
timer register and control circuit; and each of the timers T0, T1 and T2
is independently programmable.
The clock input to timers T0 and T1 from the prescaler is 8KHz ( 125 microS)
and that to timer T2 from the prescaler is 64KHz (15.6 microS).
Table 4.1. Timer Function
-------------------------------------------------------------------
| 8-bit Timer | 4-bit Up Counter |
------------------------------------------------------
| Resolution | Max. Count Value | Max Count Value |
-------------------------------------------------------------------
Timer T0, T1 | 125 microS | 32miliS | 512miliS |
------------------------------------------------------------------
Timer T2 | 15.6 microS | 4miliS | 64miliS |
-------------------------------------------------------------------
4.2. TIMER ACTION
Since each timer T0, T1 and T2 is structured identically, explanation
will be made taking timer T0 as an example.
The lower level 8-bit timer of timer T0 is composed principally of
a binary up counter, which is incremented at each count clock input.
When its value corresponds to the contents of the timer register.
it is cleared to 00H. Simultaneously a pulse is generated to the
4-bit up counter.
The 4-bit up counter is composed principally of a binary up counter,
which increments at each input of a lower level pulse.
The action of the counter of timer T0 is controlled by the 0 bit of
the control register. When bit ST0 is 0 count up is suspended. Count
up commences when both upper level and lower level counters are cleared
by "1". Consequestly, in order to clear the counters, it is necessary
to set bit ST0 to "1" after having once set it to "0".
Writing into the timer register is carried out while the counter is
stopped. At this time, the minimun value of the write values is 01H
and the maximun values is 00H. Though it is not possible to read the
value of the timer register, it is possible to read the 4-bit values
CN0 at any time. When the values of CN0 is read, only the 4-bit up
counter section is cleared to "00".
Upper Level 4-bit Counter Timing
4-bit Counter
-----------------
| |
Pulse -----| CN |
CK -----| |
-----------------
| -
| | |
| - -----
|
|---------- Read Clear Pulse
---
Action of timer T0 is stopped by means of the reset input ( POR = "1").
At this time of reset ST0 of the control register is "0", and CN0 and
TN0 of the timer register are indeterminate.
when CN is read, the 4-bit up counter alone is cleared through ..
internal timing, but the read clear pulse and the pulse to the 4-bit
up counter do not conflict with each other.
Consequently, when the pulse is input to the 4-bit up counter, the
values of CN will necessarily be incremented or when value of CN is
read. CN will be cleared and CN will become "0".
Internal Signal - ------ ------ -- // - ------ ---
| | | | | | | | | |
- - - - - -
| |
Read Clear Pulse --|--------|--- --|---- // -|--------|------
| - | | - |
| | | |
Pulse to 4 bit --|--------|----- |---- // -|----- |------
Counter /
| | | | /
/
| /|
Value of CN ----- 4 --------|0 |--------------/-| 2
| / |
| /
Read Value of CN Read Value de CN
Value is 1. Value is 2.
4.3 TIMER RELATED REGISTERS
Control Register
D7 D6 D5 D4 D3 D2 D1 D0
Control -------------------------------------------
(00F1H) | -- | -- |PC32|PC10| --| ST2 | ST1 | ST0 | (W)
-------------------------------------------
| | |
| | | 1 Timer Start
| | |
----------------
0 Timer Stop
When Reset: "--0-000"
Timer Register
D7 D6 D5 D4 D3 D2 D1 D0
---------------------------------
Timer-0 | TM0 | (W)
(00FAH) ---|---|---|---|---|---|---|-----
Timer-1 | TM1 | (W)
(00FBH) ---|---|---|---|---|---|---|-----
Timer-2 | TM2 | (W)
(00FCH) ---|---|---|---|---|---|---|-----
Counter Register
D7 D6 D5 D4 D3 D2 D1 D0
---------------------------------
Counter-0 | ----------- | CN0 | (R)
(00FDH) | | |
|---|---|---|---|---|---|---|---|
Counter-1 | ----------- | CN1 | (R)
(00FEH) | | |
|---|---|---|---|---|---|---|---|
Counter-2 | ----------- | CN2 | (R)
(00FFH) | | |
|---|---|---|---|---|---|---|---|
Indeterminate
when Reset
5. DSP INTERFACE REGISTER.
Interface register
D7 D6 D5 D4 D3 D2 D1 D0
-------------------------------
Register Add.| Register Address | (R/W)
(00F2H) | |
---|---|---|---|---|---|---|---
D7 D6 D5 D4 D3 D2 D1 D0
-------------------------------
Register Add.| Register Address | (R/W)
(00F3H) | |
---|---|---|---|---|---|---|---
Indeterminate
When Reset
This is the register which sets data into the registers within
DSP. Values are set the designated register in accordiadance
with the course of the flow-chart below.
i) The DSP addess to be set is written into 00F2H.
ii) Data is written intro 00F3H.
When the content of the register data is to be read, it also
follows the flow-chart below
i) The address to be read if set in 00F2H.
ii) The content of 00F3H is seen.
Setting data into Reading data in
DSP registers DSP registers
/--------------\ /--------------\
| Address is | | Address is |
| set on 00F2H | | set on 00F2H |
\--------------/ \--------------/
| |
| |
| |
| |
\|/ \|/
/-------------\ /-------------\
| Data is set | | Address is |
| in 00F3H | |seen in 00F3H|
\-------------/ \-------------/
| |
\|/ \|/
Secondary Secondary
Processing Processing
6. REGISTER USED
6.1. DSP REGISTER MAP.
Address Register Explanation of Function
--------------------------------------------------------------------
00 VOL (L) \ left and right volume
01 VOL (R) /
02 P (L) \ The total 14 bits of P(H) & P(L) express
03 P (H) / pitch height
04 Voice 0 SRCN Designates source number from 0-256
05 ADSR (1) \ Address is designated by D7 = 1 of ADSR(1):
06 ADSR (2) / when D7= 0 GAIN is operative.
07 GAIN Envelope can be freely designated by the program.
08 *ENVX Present value of evelope which DSP rewrittes at
each Ts.
09 *OUTX Value after envelope multiplication & before
VOL multiplication (present wave height value)
-----------------------------------------------------------------------
10-19 Voice 1 : \
20-29 Voice 2 : |
30-39 Voice 3 : |
40-49 Voice 4 : | Same as Voice 0
50-59 Voice 5 : |
60-69 Voice 6 : |
70-79 Voice 7 : /
-----------------------------------------------------------------------
0c MVOL (L) Main Volume (L)
1c MVOL (R) Main Volume (R)
2c EVOL (L) Echo Volume (L)
3c EVOL (R) Echo Volume (R)
4c KON Key On. D0-D7 correspond to Voice0-Voice7
5c KOF key Off.
6c FLG Designated on/off of reset, mute, echo and noise
clock.
7c *ENDX Indicates source end block.
----------------------------------------------------------------------
0d EFB Echo Feed-Back
1d --- Not Used
2d PMON Pitch modulation of Voice i with OUTX of Voice
(i=1) as modulated wave.
3d NOV Noise on/off. D0-D7 correspond to Voice0-Voice7
4d EOV Echo On/Off
5d DIR Off-set address of source directory
6d ESA Off-set address of echo region. Echo Start Address
7d EDL Echo Delay. Only lower 4 bits operative.
-----------------------------------------------------------------------
0f C0 \
1f C1 |
2f Filter C2 |
3f Coefficients C3 | Echo Filter coefficients
4f C4 | Makes up an 8 tap FIR Filter
5f C5 | (Both L & R have the same filter ).
6f C6 |
7f C7 /
----------------------------------------------------------------------
* Register intro which DSP writes in conditions of activity.
6.2. REGISTER FUNCTION
6.2.1. Register of each Voice ( Addresses indicated are those of Voice0)
(1) VOL(L), VOL(R)
D7 D6 D5 D4 D3 D2 D1 D0
---------------------------------
VOL(L) |sign| VOL (L) |
(00H) | | |
|----|---|---|---|---|---|---|---|
VOL(R) |sign| VOL (R) |
(01H) | | |
|----|---|---|---|---|---|---|---
Each is a volume multiplied by Lch and Rch, and is in a 2's
complement form. making D7 the sign bit. When a negative value
is entered phases reverse.
(2) P(L), P(H)
D7 D6 D5 D4 D3 D2 D1 D0
--------------------------------
P(H) |(0) (0)| P(H) |
(02H) | | |
|---|---|---|---|---|---|---|---|
P(L) | P(L) |
(03H) | |
|---|---|---|---|---|---|---|----
Pitch is expressed by the total fouteen bits combining six
lower level bits of P(H) and eight bits of P(L). At this time
two upper bits of P(H) are invalid. ( Considered to be "0" at all
times ).
With f as the frequency of the reproduced sound, f0 ( f sub zero )
as the frequency of the original sound (sound at the time of
recording), and p as the value expressed by the upper level
fourteen bits of P(H) and P(L), the following formula is formed :
P
f = f0 * ----
12
2
The diagram below illustrates the relationship between p and the
octaval ratio of the reproduced sound and the original sound.
There are theoretically no limitations in the practical range so
long as the original sound is converted lower, however, when
converted higher, only up to approximately four times the
frequency of the original sound can be accomodated.
Interval: -2oct -1oct original +1oct +2oct (approx)
-----|--------|-------|----------|-------|
0400H 0800H 1000H 2000H 3FFFH
In terms of tone quality, the lower level 4 bits of P(L) should
be set at 0 when possible in cases where pitch aberrations are
not of concern.
(3) ADSR(1), ADSR(2)
D7 D6 D5 D4 D3 D2 D1 D0
----------------------------------
ADSR(1) |ADSR | DR | AR |
(05H) |/GAIN| | |
|-----|---|---|---|---|---|---|---|
ADRS(2) | SL SR |
(06H) | |
|-----|---|---|---|---|---|---|----
When D7 of ADSR(1) =1, these two bytes become operable ( ADSR mode)
AR is multiplied by the fixed value 1/64. DR and SR by the fixed
value 1-1/256. When in the state of "key off", the "click" sound
is prevented by the subtraction of the fixed value 1/256 (GAIN mode
is identical).
TABLE 6.2. ADSR parameters
|AR Time 0 to 1|DR|Time 1 to SL|SL|Ratio| SR Time 1to 1/10|
---------------------------------------------------------------------
|0 | 4.1 sec | 0| 1.2 sec | 0| 1/8 | 0| INF |10|1.2 sec
|1 | 2.6 | 1| 740 msec | 1| 2/8 | 1| 38 |11|880 msec
|2 | 1.5 | 2| 440 | 2| 3/8 | 2| 28 |12|740
|3 | 1.0 | 3| 290 | 3| 4/8 | 3| 24 |13|590
|4 |640 msec | 4| 180 | 4| 5/8 | 4| 19 |14|440
|5 |380 | 5| 110 | 5| 6/8 | 5| 14 |15|370
|6 |260 | 6| 74 | 6| 7/8 | 6| 12 |16|290
|7 |160 | 7| 37 | 7| 1 | 7| 9.4 |17|220
|8 | 96 -------------------------- 8| 7.1 |18|180
|9 | 64 | | 9| 5.9 |19|150
|A | 40 | | A| 4.7 |1A|110
|B | 24 | | B| 3.5 |1B| 92
|C | 16 | | C| 2.9 |1C| 74
|D | 10 | | D| 2.4 |1D| 55
|E | 6 | | E| 1.8 |1E| 37
|F | 0 | | F| 1.5 |1F| 28
--------------- ---------------------------
(There is a possibility that parameter values may vary)
|
|
1 |--------
| /\
| /| \
| / | \
| / | \
SL|---/---|-----\
| / | | \ \
| / | | \ \ \ \ \ \ \ \
|/AR | DR | SR | \ t
|-------------------------------------------
0 |
key on Key off
(4) GAIN
This becomes operable when D7 of ADSR(1) = 0. The following five
modes are available.
D7 D6 D5 D4 D3 D2 D1 D0
--------------------------------
Direct Designation | | |
(07H) | 0 | |
|---|---|---|---|---|---|---|---|
--------------------------------
Increase Mode | | | | |
(linear ) (07H) | 1 | 1 | 0 | |
|---|---|---|---|---|---|---|---|
--------------------------------
Increase Mode | | | | |
(Bent line ) (07H) | 1 | 1 | 1 | |
|---|---|---|---|---|---|---|---|
--------------------------------
Decrease Mode | | | | |
(linear ) (07H) | 1 | 0 | 0 | |
|---|---|---|---|---|---|---|---|
--------------------------------
Decrease Mode | | | | |
(exponential)(07H) | 1 | 0 | 1 | |
|---|---|---|---|---|---|---|---|
* Direct Designation : The value of GAIN is set directly by
the values of D0-D6
* Increase (linear) : Addition of the fixed value 1/64.
* Increase (bent line): Addition of the constant 1/64 up to 0.75
of the constaint 1/256 from 0.75 to 1.
* Decrease (linear) : Subtraction of the fixed value 1/64.
* Drecrease (exponential) : Multiplication by the fixed value
1-1/256.
In all cases present envelope values (values indicatdby ENVX)
are utilized for initial values.
1.00 |- - - - - - ------------------------
| / /
| / /
| / /
0.75 |- - -//
| / / x
| / / Curve = 1-ke
| / /
|/ /
|----------------------------------------
x
Increase Mode : 1-ke is approximated with bent lines.
The various parameter values are indictad on the next page.
GAIN PARAMETERS
Parameter Increase Mode Increase Mode Decrease Mode Decrease Mode
Values linear (0->1) bentline (0->1) linear (1->0) exponential (0->1/10)
------------------------------------------------------------------------
00 INF INF INF INF
01 4.1 7.2 4.1 38
02 3.1 5.4 3.1 28
03 2.6 4.6 2.6 24
04 2.0 3.5 2.0 19
05 1.5 2.6 1.5 14
06 1.3 2.3 1.3 12
07 1.0 1.8 1.0 9.4
-------------------------------------------------------------------------
08 770 msec 1.3 770 msec 7.1
09 640 1.1 640 5.9
0A 510 900 msec 510 4.7
0B 380 670 380 3.5
0C 320 580 320 2.9
0D 260 450 260 2.4
0E 190 340 190 1.8
0F 160 280 160 1.5
-------------------------------------------------------------------------
10 130 220 130 1.2
11 96 170 96 880 msec
12 80 140 80 740
13 64 110 64 590
14 48 84 48 440
15 40 70 40 370
16 32 56 32 290
17 24 42 24 220
-------------------------------------------------------------------------
18 20 35 20 180
19 16 28 16 150
1A 12 21 12 110
1B 10 18 10 92
1C 8 14 8 74
1D 6 11 6 55
1E 4 7 4 37
1F 2 3.5 2 18
-------------------------------------------------------------------------
(5) SRCN
Refers to Source Number. It is the sequence of tone color within
the hexa-file of tones produced by means of a separate tool.
(0-255).
D7 D6 D5 D4 D3 D2 D1 D0
--------------------------------
SCN | |
(07H) | |
|---|---|---|---|---|---|---|---|
(6) ENVX
The present value of the ADSR/GAIN envelope constant. The DSP
section rewrites this at each Ts (31.25 microseg). Seven bits
without a sign bit. (D7 is always 0)
D7 D6 D5 D4 D3 D2 D1 D0
--------------------------------
ENVX | | |
(08H) | 0 | |
|---|---|---|---|---|---|---|---|
(7) OUTX
The present value of the wave height after envelope multiplication
and prior to VOL multiplication. DSP section rewrites this at each
Ts (31.25 microseg). 8 bits with sign bit, its value is utilized
as the modulated wave of pitch modulation.
D7 D6 D5 D4 D3 D2 D1 D0
---------------------------------
OUTX | | |
(09H) |Sign| |
|----|---|---|---|---|---|---|---|
6.2.2. COMPLETE VOICE REGISTERS
(1) KON, KOF
"Key on" and "Key off". D0-D7 correspond to Voice 0-7. When "1", key
on or key off are carried out ; when "0", neither is carried out.
These two registers need not be reset. With KOF, in regard to any
Voice in which "1" is written, whether in the ADSR mode or GAIN mode,
1 to 0 decreases at the rate of 8 nsec by means of the addition of the
fixed value 1/256. In writing in a succession of KON and KOF. two
Ts (62.4 microsec) or more should be released. (In writing in a
sucession of various data in less than two Ts, the data written in
may not be operable later.)
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
KON |Voice 7|Voice 6|Voice 5|Voice 4|Voice 3|Voice 2|Voice 1|Voice 0|
(4CH) -----------------------------------------------------------------
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
KOF |Voice 7|Voice 6|Voice 5|Voice 4|Voice 3|Voice 2|Voice 1|Voice 0|
(5CH) -----------------------------------------------------------------
(2) PMOD
Pitch modulation is imposed on Voice i with OUTX of Voice(i-1) (i=1-7)
as a modulated wave. When Di = 1 it becomes modulation OX. ( For
example when D1=1, a modulated tone issues from Voice 1). However
modulation does no affect Voice0. Therefore, the bit D0 is not
operable. In regard to the method of pitch modulation, when y0 ( y sub
zero ), is the wave height value of the modulated wave and P is the
value of P(H) and P(L), then :
x
P = P (t+y )
0
x
The values of P as above takes the place of P and is utilized as the
values of the picth at that time.
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
PMOD |Voice 7|Voice 6|Voice 5|Voice 4|Voice 3|Voice 2|Voice 1| ----- |
(2BH) -----------------------------------------------------------------
(3) NON
Noise on/off. D0-7 correspond to Voice 0-7. When on noise is issued
instead of sound source data. At this time, if sound source data of
formants only is designated through the previous SRCN, then noise
is produced only for the length of time of the sound source data.
When reproduction for random lengths of time is desired, sound
source data incorporating a loop must necessarily be designated
through SRCN. In Addition even though two o more voices may be on,
the source of noise is the same.
Note : modulation can not be imposed on this noise.
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
NON |Voice 7|Voice 6|Voice 5|Voice 4|Voice 3|Voice 2|Voice 1|Voice 0|
(3DH) -----------------------------------------------------------------
(4) EON
Echo on/off. On with "1". D0-7 correspond to Voice0-7.
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
EON |Voice 7|Voice 6|Voice 5|Voice 4|Voice 3|Voice 2|Voice 1|Voice 0|
(4DH) -----------------------------------------------------------------
(5) FLG
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
| | | ---- | NCK |
FLG | RES | MUTE | ECEN | | | | | |
(6CH) -----------------------------------------------------------------
RES: Soft reset is turned on when D7=1. At this time, all voices are in
a state of "key on" suspension and Muted on. it becomes ="1" with
power on.
MUTE: Mute is turned on in all voices when D6 = 1. Becomes 1 with power on.
----
ECEN: Becomes possible to write into external memory through Echo. When
D5=0. (Echo Enable). After power on. read out data is indeterminate
until initial write in is carried out by the CPU.
NCK: Designates the clock of the noise generator.
Table 6.2.2. Noise Generator Clock
----------------------------------------------------------------
| NCK | Freq | NCK | Freq | NCK | Freq | NCK | Freq |
----------------------------------------------------------------
| 00 | 0 Hz | 08 | 83 | 10 | 500Hz | 18 | 3.2 |
----------------------------------------------------------------
| 01 | 16 | 09 | 100 | 11 | 667 | 19 | 4.0 |
----------------------------------------------------------------
| 02 | 21 | 0A | 125 | 12 | 800 | 1A | 5.3 |
----------------------------------------------------------------
| 03 | 25 | 0B | 107 | 13 | 1.0khz | 1B | 6.4 |
----------------------------------------------------------------
| 04 | 31 | 0C | 200 | 14 | 1.3 | 1C | 8.0 |
----------------------------------------------------------------
| 05 | 42 | 0D | 250 | 15 | 1.6 | 1D | 10.7 |
----------------------------------------------------------------
| 06 | 50 | 0E | 333 | 16 | 2.0 | 1E | 16 |
----------------------------------------------------------------
| 07 | 63 | 0F | 400 | 17 | 2.7 | 1F | 32 |
----------------------------------------------------------------
it is only possible to write into these registers from the CPU section.
(6) ENDX
When BRR decode of the block having the Source en flag is completed.
the DSP section sets up a "1" 00-7 correspond to Voice0-7. If there
is a voice which has been keyed on, the bit corresponding to this
is reset. In addition, when the CPU section writes into this register,
all bits are reset.
D7 D6 D5 D4 D3 D2 D1 D0
-----------------------------------------------------------------
ENDX |Voice 7|Voice 6|Voice 5|Voice 4|Voice 3|Voice 2|Voice 1|Voice 0|
(7CH) -----------------------------------------------------------------
(7) MVOL(L), MVOL(R), EVOL(L), EVOL(R)
Refer to Main Volume (Lch, Rch). Echo Volume (Lch, Rch). Main volume
(echo volume) of each channel is added to echo volume (main volume)
and output.
D7 D6 D5 D4 D3 D2 D1 D0
MVOL(Lch, Rch) -------------------------------------------
EVOL(Lch, Rch) | Sign | | | | | | | |
(0CH) -------------------------------------------
(1CH)
(8) ESA
Echo Start Address, Issues the off-set address of the Echo region.
[ESA] x 100H becomes the lead-off address of the Echo region.
(9) EDL
Echo Delay. Only the lower level four bits are operable. Delay time
is an interval of 16msec, and is variable within a range of
0-240msec. If this time is considered to be 1, the necessary external
memory region is (21)Kbytes (maximum 30Kbyte). However, when EDL = 0,
the four-byte memory region of ESA -ESA+3 becomes necessary.
D7 D6 D5 D4 D3 D2 D1 D0
EDL -----------------------------------------
(7DH) | -------------- | | | | |
-----------------------------------------
(10) EFB
Refers to Echo Feed-Back. Eight bits with sign.
D7 D6 D5 D4 D3 D2 D1 D0
EFB -------------------------------------------
(0DH) | Sign | | | | | | | |
-------------------------------------------
(11) DIR
Issues the off-set address of the source directory.
DIRx100 is the lead-off address of the directory.
(DIRx100 or DIRxYYYY, I can't be sure, the picture isn't
good ).
(12) C0-C7
Issues the echo filter coefficient. Eight bits with sign. Makes up
an eight tap FIR filter (filter identical with that of Lch. Rch.)
D7 D6 D5 D4 D3 D2 D1 D0
C0-C7 -------------------------------------------
(0FH>-(7FH) | Sign | | | | | | | |
-------------------------------------------
Filter Setting Example 1: when a low bass filter is imposed on the
echo sound.
-------------------------------
| Register | Numerical Value |
-------------------------------
| C0 | FF |
-------------------------------
| C1 | 08 |
-------------------------------
| C2 | 17 |
-------------------------------
| C3 | 24 |
-------------------------------
| C4 | 24 |
-------------------------------
| C5 | 17 |
-------------------------------
| C6 | 08 |
-------------------------------
| C7 | FF |
-------------------------------
Filter Setting Example 2: When the echo sound is given the same tone
color as the original sound.
-------------------------------
| Register | Numerical Value |
-------------------------------
| C0 | 7F |
-------------------------------
| C1 | 00 |
-------------------------------
| C2 | 00 |
-------------------------------
| C3 | 00 |
-------------------------------
| C4 | 00 |
-------------------------------
| C5 | 00 |
-------------------------------
| C6 | 00 |
-------------------------------
| C7 | 00 |
-------------------------------
6.3. SOUND SOURCE DATA (SOURCE) SPECIFICATIONS.
Sound source data is produced according to the following specifications
by means of specialized tolls.
6.3.1. Source Directory
(1) SA(H), SA(L)
The source atari address, 16 bits, The address is the lead-off addres
of the lead-off block.
(2) LSA(H), LSA(L)
Source loop start address 16 bits. The address is the lead-off of the
loop start block.
Table 5.3.1. source Directory
----------------------------
Memory Address | Directory |
----------------------------
n+0 | SA(L) | SA : Source Start Address
n+1 | SA(H) |
n+2 | LSA(L) | LSA : Source Loop Start Address
n+3 | LDA(H) |
----------------------------
n = (DIR) x 100H + (SRCN)x4
A A A A
15 8 7 0
-------------------------------------
| DIR | 0 0 0 0 0 0 0 0 |
-------------------------------------
| SRCN | 0 0 |
---------------------------
+)
--------------------------------------
--------------------------------------
| n |
--------------------------------------
6.3.2. SOURCE DATA
(1) BLOCK FORMAT
The sound, sampled at 32Khz, undergoes BRR (bit rate reduction)
processing and the data is condensed from 16 bits to four bits.
The four-bit data is arranged into sixteen portions an together
with the RF register, is formed into one block of nine bytes.
Table 6.3.2. Block Format.
D7 D6 D5 D4 D3 D2 D1 D0
------------------------------------------
RF | BRR DATA |Loop | END|
| |on/off| |
-------------------------------------------
D | D H | D L |
A,0 | A,0 | A,0 |
-------------------------------------------
D | D H | D L |
H,0 | H,0 | H,0 |
-------------------------------------------
D | D H | D L |
A,1 | A,1 | A,1 |
-------------------------------------------
D | D H | D L |
H,1 | H,1 | H,1 |
-------------------------------------------
D | D H | D L |
A,2 | A,2 | A,2 |
-------------------------------------------
D | D H | D L |
H,2 | H,2 | H,2 |
-------------------------------------------
D | D H | D L |
A,3 | A,3 | A,3 |
-------------------------------------------
D | D H | D L |
H,3 | H,3 | H,3 |
-------------------------------------------
D7-D2 is data relating to BRR. When D1=1 it indicates that it is a
source having a loop, and when D0=1 it indicates that the block
is the clock with the final data.
7. CPU ORGANIZATION.
A Sony SPC700 series is used in the CPU core of the SFX sound source.
it is possible to access and address space of 64K bytes in the SPC
series CPU. Address classification of the memory space is made
according to purpose: and addresses 0000 - 00ff are called page 0
and addresses 0100 - 01ff are called page 1.
In regard to the data in this region, when direct page designation
is carried out by direct page flaq (P) within the program status
word, it is possible to carry out data processing in wide-ranging
addresing modes with a small number of cycles.
Within the CPU there are the universal registers A,X and Y, program
status ward (PSW) of the varius flags, program counter (PC), and
stack pointer (SP).
The A register is operable by the greatest number of commands,
and becomes and 8-bit operation accumulator. When 16-bit
operations are carried out, it becomes paired with Y register
and becomes the lower lever 8-bit register of the 16-bit
accumulator.
The X and Y registers, in addition to their function as universal
registers, are used in various operations, such as the function
as index register of various index addressing modes, the function
as dual-address command source, destination address register, etc.
In the command set there are single address commands which carry
out arithmetic and logical operations centered in the A register
and dual address commands which can designate random address
within the direct page as source address and destination addresses.
In regard to bit processing diversified by control purpose. Boolean
bit operation commands are applicable to the 8K byte range of
data of addresses 0000 - 1fff. Morever, in regard to the bits
within the total space of the 64K bytes, commads of multiple bit
test and set, test and reset are provided for. For the purpose of
data which must be systematized or in order to carry out data
processing rapidly. It is possible to operate 16-bit data with a
single commad. Addition, subtraction, comparison and transferrance
are possible between two byte of continuous 16-bit data within the
direct page and the paired Y register and A register. In addition
increment and decrement of continuous 16-bit data within the
direct page are possible.
There are multiplication and division commands for the purpose
of rapid data processing and processing of data ina variety of
forms. Multiplication is 8-bit x 8-bit with no sign and is
carried out with the multiplicand stored in the Y register and
the multiplier stored in the A register; the result is entered
into the Y, A 16-bit accumulator. Division is 16bits/8bits with
no sign and carried out with the divident stored in the Y, A 16
bit accumulator and the divisor stored in the X register : the
resulting quotient is entered into the A register and the
remainder is entered intro the Y register.
In the processing of decimal data, there are decimal (addition,
subtraction) correcting commands in regard to the results of
both addition and subtraction.
In regard to branched commands, there are relative branched
commands according to the conditions of the various status
flags, branched commands according to the conditions of set
or reset of random bits with the direct page, etc. In addition,
in regard to looped branched commands, there are comparision
branched commands and subraction branched commands, and for
these there are two types of addressing modes.
In regard to subroutine call commands, there are subroutine
address direct designation three-byte call commands within
the 64K bytes. two-byte call commands for calling subroutines
of specific areas, and 16 portion one-byte call commands using
call table: it is possible to improve byte efficiency through
proper useage in response to the frequency of subroutine use.
1. CPU REGISTERS
Withing the CPU are the registers necessary for the execution of
the various commands. These are an A register (note : functions
as an 8-bit accumulator). X register, Y register (8-bit universal
register which can also be used as index register). PSW ( program
status ward). SP (stack pointer), etc. These are all 8-bit
registersm but the PC (program counter) is made up of 16 bits.
------------------------------
P|C | Program Counter (16 bits)
------------------------------
----------------
| A | A Register (8 bits)
----------------
------------------------------
Y | A | (Y,A Paired 16-bit Acumulator)
------------------------------ (16 bits)
----------------
| X | X Register (8 bits)
----------------
----------------
| Y | Y Register (8 bits)
----------------
----------------
| SP | Stack Pointer (8 bits)
----------------
----------------
| PSW | Program Status Ward (8 bits)
----------------
/ /
---------------
|N|V|P|-|H|-|Z|C|
---------------
N = Negative Flag
V = Overflow Flag
P = Direct Page Flag
H = Half Carry Flag
Z = Zero Flag
C = Carry Flag (Bit Accumulator)
(1) A REGISTER
This register is used as an 8-bit accumulator.
At times of 16-bit operation commands. it becomes a register for
retaining low byte data in the 16-bit accumulator made up of this
paired with the Y register. When operation commands are issued, it
becomes the multiplier register and low byte data of the product is
entered. When divison commands are issued, paired with the Y register
it formulates the dividend and the resulting quotient is entered.
(2) X REGISTER
In addition to its role as a universal data register, it also
functions as an index register when index addressing is being
carried out. In addition, it is also used as a two-address command
destination address register and X register indirect address register.
In division commands, it vecomes the divisor register.
(3) Y REGISTER
In additon to its role as a universal data register, it also functions
as an index register when index addressing is being carried out, In
addition, it is also used as a two-address command source address
register.
When carrying out 16-bit operation commands, it becomes the register
which retains the high byte data of the 16-bit accumulator which is
made up of the pairing of this with the A register. When
multiplication commads are being carried out, it becomes the dividend
register and the product high byte data is entered.
When carrying out division commands, paired with the A register it
formulates the dividend, and the resulting remained is entered.
(4) PROGRAM COUNTER (PC)
The program counter is made up of 16 bits and has an address region
of 64K bytes. The upper level 8 bits are called PCH and the lower
level 8 bits are referred to as PCL-
Normally, it would have the address to be executed next and would
be incremented only the number of bytes necessary fo the command
fetched.
When there is a branching commad in the oidst of the program the address
of the branch destination would be stored in the program counter. When
there is a reset (negative POR) input, reset vector which are in
addresses FFFF and FFFE enter respectively PCH and PCL and branching
takes place.
(5) STACK POINTER (SP)
The stack pointer is used to send data to RAM or to recover from
RAM when subroutine call, push (PUSH), pop (POP), or return (RET)
commands are being carried out. The address region indicated by
the stack pointer is within page 1 (addresses 0100-01ff)
15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
--------------------------------------
0 0 0 0 0 0 0 1| SP Values |
--------------------------------------
Fixed by Hardware Determined by the Program.
When sending data to RAM, the stack pointer decreases by one
after sending data (post decrement) and increases by one prior
to restoring data (pre-increment).
The diversified activites of the stack pointer are summarized below:
SUB-ROUTINE CALLS
--------------------------------------------------------
|Stack Address| Activity | SP Value after sending|
--------------------------------------------------------
| SP | sending to PCH | SP-1 |
| SP-1 | sending to PCL | SP-2 |
--------------------------------------------------------
RESTORING FROM SUB-ROUTINE
--------------------------------------------------------
|Stack Address| Activity | SP Value after sending|
--------------------------------------------------------
| SP+1 | sending to PCH | SP+1 |
| SP+1 | sending to PCL | SP+2 |
--------------------------------------------------------
To send to A register, X register, Y register, PSW to and from
the stack, the commands PUSH and POP can be used.
PUSH A (X,Y, PSW)
---------------------------------------------------------
|Stack Address| Activity | SP Value after sending|
---------------------------------------------------------
| SP |sending of A (X..)| SP-1 |
---------------------------------------------------------
POP A (X,Y, PSW)
---------------------------------------------------------
|Stack Address| Activity | SP Value after sending|
---------------------------------------------------------
| SP+1 |sending of A (X..)| SP+1 |
---------------------------------------------------------
(6) PROGRAM STATUS WARD (PSW)
The program status ward is made up of the various flags which are
set and reset according to the results of the execution of 8-bit
register commads and the various flags which determine the
activities of the CPU. When reset it veocnes "000-0-00".
7 6 5 4 3 2 1 0
-----------------------------------------------
| N V P - H - Z C |
----------------------------------------------
Carry Flag (C).
After operation execution, this is set when there has been a carry
from the uppermost bit of the arithmetic logic unit (ALU) or when
there has been no borrow. It is even altered with shift or rotate
commands. It also acts as an bit accumulator of Boolean bit operation
commands. It is set at the SETC commads and reset at the CLRC commads.
In addition, the carry flag inverts at the NOTC commads.
Zero Flag (Z)
Alter operation execution, this flag is set when the result is
zero and is reset whens the result is not zero. Even with 16-bity
operation commands, zero detection is carried out. It is possible
to carry out tests with conditional branching commands.
Half Carry Flag (H)
After operation execution, this flag is set when there has been
a carry from form bit 3 of the ALU to bit 4, or when there has
not been any borrow. There is no command to set, however, it is
reset by reset by means of the CLRV commad. At his time, the
overflow flag is also set.
Direct Page Flag (P)
This is the flaq which designates the direct page to which many
addressing mode are applicable, such as direct page addressing
etc. When 0, the direct page becomes the addresses of the
region 0000-00ff and when 1, it becomes the addresses of the
region 0100-01ff. It is set by the STEP command and reset by the
CLRP command.
Overflow Flag (V).
After arithmetic operation execution, this flag is set when
overflow or underflow has been produced. At this time, influence
is extended simultaneously to the H flag.
It is possible to carry out tests with conditional branching
commads.
Negative Flag (N)
After operation execution, this flag is set when the values of
the result of MSD is 1 and reset when that values is 0. It is
possible to carry out tests with conditinal branching commads.
7.2. MEMORY SPACE.
It is possible for the Sound-CPU to address 64K bytes of memory.
Memory space is divide up according to purpose. From address
0000, 512 bytes are divided into two pages of 256-bytes units,
called zero page and page one. It is possible to access data
within these regions by means of numerous address modes, such
as direct page addresing, etc.
Page one is taken up by the stack.
7.2.1. Direct Pages (Zero Page, Page One)
By means of setting or resetting the direct page (P) flag
within the program status ward. it is possible to disignate
whether zero page or page one is to be made the direct page.
it is set up such that the data within this page can be treated
with fewer bytes, at highter speed and with more numerous types
of commands and addressing modes.
Stack Area
----------
The stack region is established in the RAM region within page
one. The uppermost byte of the stack address is fixed at 01.
The lowermost byte of the stack address must be given its
initial setting by the program.
7.2.2. Uppermost Page
Internal ROM Region
A mask ROM is installed within the Sound-CPU from FFC0H- FFFF. There
is a program in it which transmits data from the ROM cassette to the
256K bit RAM throuh the SCPU. This region is used by means of reset.
7.2.3. Area of Applicable Bit Operation Commads.
(i) The commads SET1 (set memory bit) and CLR1 (clear memory bit)
are applicable to one-bit data with the direct page.
(ii) The commands TSET1 (test and set bit) and TCLR1 ( test and
clear bit) are applicable to the total 64K byte region.
(iii) The Boolean operation commands (AND1, OR1, EOR1, MOV1, NOT1)
are applicable to the 8K byte region of 0000 - 1FFF.
Fig. 7.2.3. Region of Applicable Bit Operation Commands.
----------------------------------------------------------
0000 | | | | | | |
| | SET1, CLR1 | | AND1,OR1,EOR1, | | TSET1,TCLR1 |
| | applicable | | MOV1,NOT1 | | |
| | to direct | | | | |
00FF | | page. | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
01FF | ------------- | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
1FFF | ------------------ | |
| | |
| | |
| | |
| | |
| | |
| | |
7FFF | -------------
| | |
| | Unusuable |
FFBF | | |
FFC0 | -------------
| | |
| | IPL-ROM |
| | |
FFFF | | |
----------------------------------------------------------
7.2.4. Direct Page Addressing
Since all of the addressing modes indicated in Table 7.2.4 are
applicable to the data of the direct page (P=0: addresses
0000-00FF P=1: address 0000 - 01FF) designated by the direct page
(P) flag. it is possible to manipulate the data in various ways.
In additon byte efficiency also improves due to the fact that
direct address designation is possible by one-byte data within
the command words. Moreover, since effective commad cycles also
decrease data can be accessed more rapidly.
Table 7.2.4. Memory Access Addressing Effective Address
--------------------------------------------------------------------
#of Effective Addr. Region
Simbol | Addressing
Bytes 0000-01FF 1FFF 1FFF
--------------------------------------------------------------------
dp Direct Page 2 X X
dp+X X-Indexed Direct Page 2 X X
dp+Y Y-Indexed Direct Page 2 X X
(X) Indirect 1 X X
(X)+ Indirect Auto-increment 1 X X
dp,dp Direct Page to D.P. 3 X X
(X),(Y) Indirect Page to I.P. 1 X X
dp Inm Inmediate Data to D.P. 3 X X
dp, bit Direct Page Bit 2 X X
dp,bit,rel Direct Page Bit Relative 3 X X
mem, bit Absolute Boolean Bit 3 X X
labs Absolute 3 X X X
labs+X X-indexed Absolute 3 X X X
labs+Y Y-indexed Absolute 3 X X X
(dp+X) X-indexed Indirect 2 X X X
(dp)+Y Indirect Y-indexed Indirect 2 X X X
--------------------------------------------------------------------
8. SUPPORT TOOLS
The following is an introduction to the support tools which produce
the performace programs, sound source data and musical notation data
necessary to the SFX sound source. The activities of all these tools
have as their center the Sony NEWS.
The relationship between these various programs, peripheral apparatus
and NEWS is as indicated below.
*-----------*
|Performance|>--------------------------------
|Program | | | |
*-----------* | | *-----*
| | | ICE |
*---------------* | | ======== *-----*
|Musical | | | = = |
|Notation Data |>-- | = NEWS = \/
|Production Tool| | = = *----------*
*---------------* | ======== |Breadboard|
| | /\ *----------*
BRR| | | |Digital Sound
*---------------* Data| | | |
|Sound |>----- \/ | \/ *--------*
|Source Data | *------* *-----* |External|
|Production Tool|<--------| DAPU |<-------| DAT |<----------|Sound |
*---------------* 32kHz *------* *-----* Analog |Source |
16bit Digital | *--------*
Sound Data Sound |Analog Sound
\/
*------*
|Stereo|
| Amp |
*------*
(1) Program Development Tool
The CPU core in the circuit board is from the NEWS main console
through the ICE (NICESPU700). If the RC232 terminal mode is
available, it is possible to assemble programs by using this ICE.
(2) Musical Notation Development Tool
It is possible to produce musical notation data according to the same
procedures as those of a universal MIDI sequencer. It is possible to
use commonly used notation of musical expression (crescendo,
accelerando, etc.) and symbols expressing effect, such as
fade-in/out, vibrato, etc.
(3) Sound Source Data Development Tool
Using the real time simulator called DAPU, it is possible to carry
out sampling of actual sounds. The ultimately obtained data, musical
notation data and performance programs are combined, sent to the ICE
and the breadboard is activated.
(4) Breadboard
This acts as a substitute for the SFX sound source. Since the output
is digital, a D/A converter is necessary in order to hear the data.
Also, an A/D converter is necessary to convert the actual sounds to
digital for sampling. If a DAT with digital output is available,
all of these functions can be carried with one piece of equipment.
9. SUMMARY OF SPC700 COMMANDS.
An SPC700 series is used for the SFX sound source CPU. However,
standby and sleep modes can not be used.
The command set operand notation and explanation of command activity
are indicated in the table below. The upper portion of the table are
symbols necesary to operand description. These are symbols necessary
assembler description. In the lower portion of the table, the values
of the various operand are expressed as symbols. Assembler
descriptions are given as numerical values or labels.
Table 9.1. Command Operand Symbols and Meaning
Symbol
-----------------------------------------------
A A register
X X register
Y Y register
PSW Program status ward
YA Y, A paired 16-bit register
PC Program counter
SP Stack pointer
( ) Indirect expression
( )+ Indirect auto-increment expression
# Inmediate data
| Absolute address
/ Bit reversal
. Bit position indicator
( ) Indexed Indirect expression
H Hexadecial notation
------------------------------------------------
inm 8-bit inmediate data
dp Offset address within direct page
abs 16-bit absolute address
rel Relative offset complement value of 2
mem Boolean bit operation address
bit Bit location
MSB
X -----------------------
| | | |0| | |
-----------------------
\----X----/
MSB
Y -----------------------
| | | |0| | |
-----------------------
\----Y----/
upage Offset within U page
n Vector call number.
In giving an explanation of opertaions, in addition to the notations
and simbols above, the following symbols are also used.
Table 9.2. Symbols and Meaning of Operation Explanation
Symbol Meaging
---------------------------------------
N Negative flag
V Overflow flag
P Direct page flag
B Break flag
H Half carry flag
I Indirect master enable flag
Z Zero flag
C Carry flag
+ Addition
- Subtraction
: Comparison
AND Logic product
OR Logic sun
EOR Exclusive logic sun
* Multiplication
/ Division
Q Division quotient
R Division remainer
(d) Destination
(S) Source
--- Direction of data transmision
- - Data decrement
+ + Data increment
< < 1 bit shift left
> > 1 bit shift right
------------------------------
Note : The number of cycles of conditional branching commands are
appreorite to cases when there is no branching to the left side
and when theree is branching tothe right side.
Table 9.3. Explanation of Symbols in the Status Flag Column
-----------------------------------------------
Symbol Meaning
-----------------------------------------------
. No change
0 Cleared to 0
1 Set to 1
Flag name Set or cleared depending on result
-----------------------------------------------
1. 8-bit Data Transmission Commands. Group I
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
MOV A, #inm E8 2 2 A <- inm N......Z
MOV A, (X) E6 1 3 A <- (X) N......Z
MOV A, (X)+ BF 1 4 A <- (X) with auto inc N......Z
MOV A, dp E4 2 3 A <- (dp) N......Z
MOV A, dp+X F4 2 4 A <- (dp+X) N......Z
MOV A, labs E5 3 4 A <- (abs) N......Z
MOV A, labs+X F5 3 5 A <- (abs+X) N......Z
MOV A, labs+Y F6 3 5 A <- (abs+Y) N......Z
MOV A, (dp+X) E7 2 6 A <- ((dp+X+1)(dp+X)) N......Z
MOV A, (dp)+Y F7 2 6 A <- ((dp+1)(dp)+Y) N......Z
MOV X, #inm CD 2 2 X <- inm N......Z
MOV X, dp F8 2 3 X <- (dp) N......Z
MOV X, dp+Y F9 2 4 X <- (dp+Y) N......Z
MOV X, labs E9 3 4 X <- (abs) N......Z
MOV Y, #inm 8D 2 2 Y <- inm N......Z
MOV Y, dp EB 2 3 Y <- (dp) N......Z
MOV Y, dp+X FB 2 4 Y <- (dp+X) N......Z
MOV Y, labs EC 3 4 Y <- (abs) N......Z
------------------------------------------------------------------------
2. 8-BIT DATA TRANSMISSION COMMANDS. GROUP 2.
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
MOV (X),A C6 1 4 A -> (X) ........
MOV (X)+,A AF 1 4 A -> (X) with auto inc ........
MOV dp,A C4 2 4 A -> (dp) ........
MOV dp+X,A D4 2 5 A -> (dp+X) ........
MOV labs,A C5 3 5 A -> (abs) ........
MOV labs+X,A D5 3 6 A -> (abs+X) ........
MOV labs+Y,A D6 3 6 A -> (abs+Y) ........
MOV (dp+X),A C7 2 7 A -> ((dp+X+1)(dp+X)) ........
MOV (dp)+Y,A D7 2 7 A -> ((dp+1)(dp)+Y) ........
MOV dp,X D8 2 4 X -> (dp) ........
MOV dp+Y,X D9 2 5 X -> (dp+Y) ........
MOV labs,X C9 3 5 X -> (abs) ........
MOV dp,Y CB 2 4 X -> (dp) ........
MOV dp+X,Y DB 2 5 X -> (dp+X) ........
MOV labs,Y 0C 3 5 X -> (abs) ........
------------------------------------------------------------------------
3. 8-BIT DATA TRANSMISSIN COMMANDS, GROUP 3.
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
MOV A, X 7D 1 2 A <- X N......Z
MOV A, Y DD 1 2 A <- Y N......Z
MOV X, A 5D 1 2 X <- A N......Z
MOV Y, A FD 1 2 Y <- A N......Z
MOV X, SP 9D 1 2 X <- SP N......Z
MOV SP, X BD 1 2 SP <- X ........
MOV dp(d),dp(s) FA 3 5 (dp(d)) <- (dp(s)) ........
MOV dp,#inm 8F 3 5 (dp) <- inm ........
------------------------------------------------------------------------
4. 8-BIT ARITHMETIC OPERATION COMMANDS.
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
ADC A,#inm 88 2 2 A <- A+inm+C NV..H..ZC
ADC A,(X) 86 1 3 A <- A+(X)+C NV..H..ZC
ADC A,dp 84 2 3 A <- A+(dp)+C NV..H..ZC
ADC A,dp+X 94 2 4 A <- A+(dp+X)+C NV..H..ZC
ADC A,labs 85 3 4 A <- A+(abs)+C NV..H..ZC
ADC A,labs+X 95 3 5 A <- A+(abs+X)+C NV..H..ZC
ADC A,labs+Y 96 3 5 A <- A+(abs+Y)+C NV..H..ZC
ADC A,(dp+X) 87 2 6 A <- A+((dp+X+1)(dp+X)) NV..H..ZC
ADC A,(dp)+Y 97 2 6 A <- A+((dp+1)(dp)+Y) NV..H..ZC
ADC (X),(Y) 99 1 5 (X) <- (X)+(Y)+C NV..H..ZC
ADC dp(d),dp(s) 89 3 6 (dp(d))<-(dp(d))+(dp(s))+C NV..H..ZC
ADC dp,#inm 98 3 5 (dp) <- (dp)+inm+C NV..H..ZC
------------------------------------------------------------------------
SBC A,#inm A8 2 2 A <- A-inm-!C NV..H..ZC
SBC A,(X) A6 1 3 A <- A-(X)-!C NV..H..ZC
SBC A,dp A4 2 3 A <- A-(dp)-!C NV..H..ZC
SBC A,dp+X B4 2 4 A <- A-(dp+X)-!C NV..H..ZC
SBC A,labs A5 3 4 A <- A-(abs)-!C NV..H..ZC
SBC A,labs+X B5 3 5 A <- A-(abs+X)-!C NV..H..ZC
SBC A,labs+Y B6 3 5 A <- A-(abs+Y)-!C NV..H..ZC
SBC A,(dp+X) A7 2 6 A <- A-((dp+X+1)(dp+X))-!C NV..H..ZC
SBC A,(dp)+Y B7 2 6 A <- A-((dp+1)(dp)+Y)-!C NV..H..ZC
SBC (X),(Y) B9 1 5 (X) <- (X)-(Y)-!C NV..H..ZC
SBC dp(d),dp(s) A9 3 6 (dp(d))<-(dp(d))-(dp(s))-!C NV..H..ZC
SBC dp,#inm B8 3 5 (dp) <- (dp)-inm-!C NV..H..ZC
------------------------------------------------------------------------
CMP A,#inm 68 2 2 A-inm N......ZC
CMP A,(X) 66 1 3 A-(X) N......ZC
CMP A,dp 64 2 3 A-(dp) N......ZC
CMP A,dp+X 74 2 4 A-(dp+X) N......ZC
CMP A,labs 65 3 4 A-(abs) N......ZC
CMP A,labs+X 75 3 5 A-(abs+X) N......ZC
CMP A,labs+Y 76 3 5 A-(abs+Y) N......ZC
CMP A,(dp+X) 67 2 6 A-((dp+X+1)(dp+X)) N......ZC
CMP A,(dp)+Y 77 2 6 A-((dp+1)(dp)+Y) N......ZC
CMP (X),(Y) 79 1 5 (X)-(Y) N......ZC
CMP dp(d),dp(s) 69 3 6 (dp(d))-(dp(s)) N......ZC
CMP dp,#inm 78 3 5 (dp)-inm N......ZC
CMP X,#inm C8 2 2 X-inm N......ZC
CMP X,dp 3E 2 3 X-(dp) N......ZC
CMP X,labs 1E 3 4 X-(abs) N......ZC
CMP Y,#inm AD 2 2 Y-inm N......ZC
CMP Y,dp 7E 2 3 Y-(dp) N......ZC
CMP Y,labs 5E 3 4 Y-(abs) N......ZC
------------------------------------------------------------------------
5. 8-BIT LOGIC OPERATION COMMANDS.
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
AND A,#inm 28 2 2 A <- A AND inm N......Z.
AND A,(X) 26 1 3 A <- A AND (X) N......Z.
AND A,dp 24 2 3 A <- A AND (dp) N......Z.
AND A,dp+X 34 2 4 A <- A AND (dp+X) N......Z.
AND A,labs 25 3 4 A <- A AND (abs) N......Z.
AND A,labs+X 35 3 5 A <- A AND (abs+X) N......Z.
AND A,labs+Y 36 3 5 A <- A AND (abs+Y) N......Z.
AND A,(dp+X) 27 2 6 A <- A AND ((dp+X+1)(dp+X)) N......Z.
AND A,(dp)+Y 37 2 6 A <- A AND ((dp+1)(dp)+Y) N......Z.
AND (X),(Y) 39 1 5 (X) <- (X) AND (Y) N......Z.
AND dp(d),dp(s) 29 3 6 (dp(d))<-(dp(d)) AND (dp(s)) N......Z.
AND dp,#inm 38 3 5 (dp) <- (dp) AND inm N......Z.
------------------------------------------------------------------------
OR A,#inm 08 2 2 A <- A OR inm N......Z.
OR A,(X) 06 1 3 A <- A OR (X) N......Z.
OR A,dp 04 2 3 A <- A OR (dp) N......Z.
OR A,dp+X 14 2 4 A <- A OR (dp+X) N......Z.
OR A,labs 05 3 4 A <- A OR (abs) N......Z.
OR A,labs+X 15 3 5 A <- A OR (abs+X) N......Z.
OR A,labs+Y 16 3 5 A <- A OR (abs+Y) N......Z.
OR A,(dp+X) 07 2 6 A <- A OR ((dp+X+1)(dp+X)) N......Z.
OR A,(dp)+Y 17 2 6 A <- A OR ((dp+1)(dp)+Y) N......Z.
OR (X),(Y) 19 1 5 (X) <- (X) OR (Y) N......Z.
OR dp(d),dp(s) 09 3 6 (dp(d))<-(dp(d)) OR (dp(s)) N......Z.
OR dp,#inm 18 3 5 (dp) <- (dp) OR inm N......Z.
------------------------------------------------------------------------
EOR A,#inm 48 2 2 A <- A EOR inm N......Z.
EOR A,(X) 46 1 3 A <- A EOR (X) N......Z.
EOR A,dp 44 2 3 A <- A EOR (dp) N......Z.
EOR A,dp+X 54 2 4 A <- A EOR (dp+X) N......Z.
EOR A,labs 45 3 4 A <- A EOR (abs) N......Z.
EOR A,labs+X 55 3 5 A <- A EOR (abs+X) N......Z.
EOR A,labs+Y 56 3 5 A <- A EOR (abs+Y) N......Z.
EOR A,(dp+X) 47 2 6 A <- A EOR ((dp+X+1)(dp+X)) N......Z.
EOR A,(dp)+Y 57 2 6 A <- A EOR ((dp+1)(dp)+Y) N......Z.
EOR (X),(Y) 59 1 5 (X) <- (X) EOR (Y) N......Z.
EOR dp(d),dp(s) 49 3 6 (dp(d))<-(dp(d)) EOR (dp(s)) N......Z.
EOR dp,#inm 58 3 5 (dp) <- (dp) EOR inm N......Z.
------------------------------------------------------------------------
6. ADDITION & SUBTRACTION COMMANDS.
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
INC A BC 1 2 ++ A N......Z.
INC dp AB 2 4 ++ (dp) N......Z.
INC dp+X BB 2 5 ++ (dp+X) N......Z.
INC labs AC 3 5 ++ (abs) N......Z.
INC X 3D 1 2 ++ X N......Z.
INC Y FC 1 2 ++ Y N......Z.
-----------------------------------------------------------------------
DEC A 9C 1 2 -- A N......Z.
DEC dp 8B 2 4 -- (dp) N......Z.
DEC dp+X 9B 2 5 -- (dp+X) N......Z.
DEC labs 8C 3 5 -- (abs) N......Z.
DEC X 1D 1 2 -- X N......Z.
DEC Y DC 1 2 -- Y N......Z.
-----------------------------------------------------------------------
7. SHIFT, ROTATION COMMANDS
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
ASL A 1C 1 2 C << A <<0 N......ZC
ASL dp 0B 2 4 C << (dp) <<0 N......ZC
ASL dp+X 1B 2 5 C << (dp+X) <<0 N......ZC
ASL labs CC 3 5 C << (abs) <<0 N......ZC
-----------------------------------------------------------------------
LSR A 5C 1 2 0 >> A <<C N......ZC
LSR dp 4B 2 4 0 >> (dp) <<C N......ZC
LSR dp+X 5B 2 5 0 >> (dp+X) <<C N......ZC
LSR labs 4C 3 5 0 >> (abs) <<C N......ZC
-----------------------------------------------------------------------
ROL A 3C 1 2 C << A <<C N......ZC
ROL dp 2B 2 4 C << (dp) <<C N......ZC
ROL dp+X 3B 2 5 C << (dp+X) <<C N......ZC
ROL labs 2C 3 5 C << (abs) <<C N......ZC
-----------------------------------------------------------------------
ROR A 7C 1 2 C >> A <<C N......ZC
ROR dp 6B 2 4 C >> (dp) <<C N......ZC
ROR dp+X 7B 2 5 C >> (dp+X) <<C N......ZC
ROR labs 6C 3 5 C >> (abs) <<C N......ZC
-----------------------------------------------------------------------
XCN A 9F 1 5 A(7-1) <-> A(3-0) N......Z.
-----------------------------------------------------------------------
8. 16-BIT TRANSMISION COMMANDS
------------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
------------------------------------------------------------------------
MOVW YA,dp BA 2 5 YA - (dp+1)(dp) N......Z.
MOVW dp,YA DA 2 4 (dp+1)(dp) - YA .........
-----------------------------------------------------------------------
9. 16-BIT OPERATION COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
INCW dp 3A 2 6 Increment dp memory pair N......Z.
DECW dp 1A 2 6 Decrement dp memory pair N......Z.
ADDW YA,dp 7A 2 5 YA <- YA + (dp+1)(dp) NV..H..ZC
SUBW YA,dp 9A 2 5 YA <- YA - (dp+1)(dp) NV..H..ZC
CMPW YA,dp 5A 2 4 YA - (dp+1)(dp) N......Z.
-----------------------------------------------------------------------
10. MULTIPLICATION & DIVISON COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
MUL YA CF 1 9 YA(16 bits) <- Y * A N......Z.
DIV YA,X 9E 1 12 Q:A B:Y <- YA / X NV..H..Z.
-----------------------------------------------------------------------
11. DECIMAL COMPENSATION COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
DAA A DF 1 3 decimal adjust for add N......ZC
DAS A BE 1 3 decimal adjust for sub N......ZC
-----------------------------------------------------------------------
12. BRANCHING COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
BRA rel 2F 2 4 branch always ...
BEQ rel F0 2 2/4 branch on Z=1 ...
BNE rel D0 2 2/4 branch on Z=0 ...
BCS rel B0 2 2/4 branch on C=1 ...
BCC rel 90 2 2/4 branch on C=0 ...
BVS rel 70 2 2/4 branch on V=1 ...
BVC rel 50 2 2/4 branch on V=0 ...
BMI rel 30 2 2/4 branch on N=1 ...
BPL rel 10 2 2/4 branch on N=0 ...
BBS dp.bit,rel x3 3 5/7 branch on dp.bit=1 ...
BBC dp.bit,rel y3 3 5/7 branch on dp.bit=0 ...
CBNE dp,rel 2E 3 5/7 compare A with (dp) then BNE ...
CBNE dp+X,rel DE 3 6/8 compare A with (dp+X) then BNE ...
DBNZ dp,rel 6E 3 5/7 decrement memory (dp) then JNZ ...
DBNZ Y,rel FE 2 4/6 decrement Y then JNZ ...
JMP labs 5F 3 3 jump to new location ...
JMP (labs+X) 1F 3 6 PC <- (abs+X+1)(abs+X) ...
-----------------------------------------------------------------------
13. SUB-ROUTINE CALL RETURN COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation NVPBHIZC
-----------------------------------------------------------------------
CALL labs 3F 3 8 subroutine call ........
PCALL upage 4F 2 6 upage call ........
TCALL n n1 1 8 table call ........
BRK 0F 1 8 software interrupt ...1.0..
RET 6F 1 5 return from subroutine ........
RET1 7F 1 6 return from interrupt (Restored)
-----------------------------------------------------------------------
14. STACK OPERATION COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
PUSH A 2D 1 4 push A to stack .........
PUSH X 4D 1 4 push X to stack .........
PUSH Y 6D 1 4 push Y to stack .........
PUSH PSW 0D 1 4 push PSW to stack .........
-----------------------------------------------------------------------
POP A AE 1 4 pop A from stack .........
POP X CE 1 4 pop X from stack .........
POP Y EE 1 4 pop Y from stack .........
POP PSW 8E 1 4 pop PSW from stack (Restored)
-----------------------------------------------------------------------
15. BIT OPERATION COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
SET1 dip.bit x2 2 4 set direct page bit .........
CLR1 dip.bit y2 2 4 clear direct page bit .........
TSET1 labs 0E 3 6 test and set bits with A N......Z.
TCLR1 labs 4E 3 6 test and clear bits with A N......Z.
AND1 C,mem.bit 4A 3 4 C <- C AND (mem.bit) ........C
AND1 C,/mem.bit 6A 3 4 C <- C AND !(mem.bit) ........C
OR1 C,mem.bit 0A 3 5 C <- C OR (mem.bit) ........C
OR1 C,/mem.bit 2A 3 5 C <- C OR !(mem.bit) ........C
EOR1 C,mem.bit 8A 3 5 C <- C EOR (mem.bit) ........C
NOT1 mem.bit EA 3 5 complement (mem.bit) .........
MOV1 C,mem.bit AA 3 4 C <- (mem.bit) ........C
MOV1 mem.bit,C CA 3 6 C -> (mem.bit) .........
-----------------------------------------------------------------------
16. PROGRAM STATUS FLAG OPERATION COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation NVPBHIZC
-----------------------------------------------------------------------
CLRC 60 1 2 clear carry flag .......0
SETC 80 1 2 set carry flag .......1
NOTC ED 1 3 complement carry flag .......C
CLRV E0 1 2 clear V and H .0..0...
CLRP 20 1 2 clear direct page flag ..0.....
SETP 40 1 2 set direct page flag ..1..0..
EI A0 1 3 set interrup enable flag .....1..
DI C0 1 3 clear interrup enable flag .....0..
-----------------------------------------------------------------------
17. OTHER COMMANDS.
-----------------------------------------------------------------------
Mnemonic Operand Code Bytes Cycles Operation Flag
-----------------------------------------------------------------------
NOP 00 1 2 no operation .........
SLEEP EF 1 3 standby SLEEP mode .........
STOP FF 1 3 standby STOP mode .........
-----------------------------------------------------------------------
Version original en texte brut : sf-sound.txt